Undoing toxic dogmatism; designing less
This week we look into the toxic dogmatism of digital design, how to design less, how to be more effective and more.

Undoing the toxic dogmatism of digital design
How do we start to dismantle and rebuild a system that disempowers and excludes “by design”?, asks Lisa Angela. The design industry’s accepted and most practised ways of creating digital products are flawed, as is the way we educate aspiring designers.
If you read only one design article this week, this should be it.
🔗 Read the article (on Medium)
Designing the smallest possible thing
If designers want to work agilely and still design great, user-centred products, we need to stop designing faster and learn how to start designing less, explains Laura Klein in an article I wish I read years ago. Designing small has a lot of advantages and doesn’t mean sacrificing quality.
🔗 Read the article (on IDF)
The Pareto Principle and how to be more effective
80% of our output comes from 20% of our efforts. Rikke Friis Dam explains how to apply the principle to any area of business, and to our lives.
🔗 Read the article (on IDF)
Six reasons why Google Maps is the creepiest app on your phone
Google Maps knows everything. Read about the reasons to adjust your privacy settings and to consider how much of your privacy you’re willing to sacrifice.
🔗 Read the article (on Vice)
The three ways that good design makes you happy
In his book The Design of Everyday Things, Donald A. Norman showed us how it’s not our fault if we couldn’t use the most common products in our lives. In this video, he explains how good design makes us happy.
Elliott Erwitt: ‘Photography is pretty simple. You just react to what you see’
During his 70-year long career, Elliot Erwitt witnessed some of the most notable moments of modern history. A man of few words, he lets his photography speak for himself, and reminds us that the best things happen when we take our camera with us.
🔗 Read the article (on The Guardian)
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@The Book Family Rogerson
Hi Mel, I hope that too. In general, we're seeing a lot of design problems solved the same way, and features copied between an app to the other. Most of the times, the pace of business is too fast for people to come with new and yet to be tested ideas, but it's going to be crucial.