Skip to content

Design, Digested 1 – Killing Eve set design, and more

First instalment of my design inspiration series. This week: Killing Eve set design, accessibility on social media, bad design vs good design, and more.

Design, Digested 1 by Silvia Maggi

Dressing Scenes For Killing Eve Was “Like Finding Treasure”, Says Set Decorator

The third series of Killing Eve is out. I have yet to watch it, and this article tickled my curiosity. Set decorator Casey Williams explains how set design and location choices were key to express the radically different lifestyles of Eve Polastri and Villanelle. It’s fascinating to read how nothing is left to chance, and how every little detail serves the purpose of telling the story of each character.

🔗 Read the article (on Dezeen)

Accessibility Matters: 5 Ways To Make Your Social Media More Inclusive

Accessibility is a topic very dear to me. As most of us create and post content on the internet, it’s paramount that we make it accessible to everyone. Do you know how text-to-speech software react to emojis and custom font? If not, you’re likely to be surprised. Facebook, Instagram, Twitter and LinkedIn provide accessible tools. Alexa explains how to use them.

🔗 Read the article (on Medium)

Bad Design vs. Good Design: 5 Examples We Can Learn From

Design is what determines a good or bad experience on websites and, either consciously or unconsciously, we know what we like or not. But, can we tell why? Being able to critique other people’s design choices helps us to understand the reasons behind our reactions to online experiences. Most of us have websites now and, whether you’re a designer or not, there are ways to make yours a place where people are likely to visit again.

🔗 Read the article (on the IDF)

Planned Obsolescence, by Unusable podcast

Do you remember when it was possible to change the battery of a car or phone without asking a professional? Or when you didn’t have to buy a new fridge-freezer when one of the two parts broke?

Planned obsolescence is the practise of designing products with a short expiry date. David and Andrew explain how it works, present us with seven types of planned obsolescence and many other interesting examples.

🔗 Listen to the episode

Comments

  • 💬 Nancy Moon – Fantastic series. Smart. Insightful. Keep up the good work. I’m eager to read just about anything on *creativity.
  • ↪️ Silvia Maggi – @Nancy Moon Thank you very much, Nancy! Glad you liked it.

Enjoyed this article?

Ko-fi logo Support me on ko-fi.com →

Newsletter

Design, Digested is a newsletter about design, tech, and their implication in our lives. Subscribe.

Related posts

Design, Digested 48 – Culture influences design, UX for older adults, bad use of AI
Three articles I read last week and found either interesting and useful or worrying.
Design, Digested 47 – Privacy, dreamhouses, the woman behind the author
The illusion of privacy, Barbie dreamhouses, Eileen O’Shaughnessy, the benefits of desk research and more.
Design, Digested 46 – The UX of Wise, alternatives to surveys, accessible numbers
On this issue: How Wise compare against Revolut and Starling, the many ways to understand users, how to present numbers and data clearly.