On this issue: How Design thinking went wrong, Fitts’ Law in the touch era, visual frameworks and more.
Design thinking was supposed to fix the world. Where did it go wrong?
An approach that promised to democratize design may have done the opposite.
A lenghty, compelling article that Rebecca Ackermann wrote after months of research.
Also listen to UX Podcast episode #309 talking about the same article.
36 seconds that changed everything
36 Seconds That Changed Everything is an audio documentary, written and produced by Texas-based writer, Shelly Brisbin. It tells the story of how a device that once excluded people with disabilities – the iPhone – became one of the most transformative forces in the lives of those same people, once the barriers its software had created were removed.
Fitts’ Law in the touch era
In this article, Steven Hoober shines the spotlight on Fitts’ Law and explains why we should always ask questions and consider what particular guidelines and lessons mean to our users and our products.
Formulas for optical adjustments
A long-standing trope of the design world is that computers are bad at aligning and balancing the relative scales of elements. This is incorrect.
Accessible but never boring
There’s a misconception that making a product accessible means sacrificing the visual design. Your UI will look too plain, they say. Your branding too dry, or too ugly. But gone are the days when you had to look like a boring bank to build a product that can be used by all. It’s time to think bigger. Bold brands embrace accessibility.
Visual frameworks are pictorial mental models that can help you clarify your thoughts. Each visual framework is like a building block. You can combine and configure them in different ways to think and build shared understanding about situations, challenges, strategies and plans.
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