On this issue: give a damn about accessibility, how to design for readers’ attention span, notable diaries, and more.
Giving a damn about accessibility
A candid and practical handbook for designers. By Sheri Byrne-Haber, CPACC.
Why developers are designing video games for accessibility
The $184 billion game industry’s massive growth over the last couple decades includes an expanding number of people with disabilities interested in playing, according to Alec Frey, a senior producer at Obsidian Entertainment.
The difference between iteration and prototyping
When building software products, we often hear two separate phrases with different meanings used interchangeably: iteration and prototyping. They’re not the same thing, but they’re related over time during a build process.
Designing for (realistic) attention
When I advise that a webpage — like a service detail page — have a maximum main body word-count of 150 words, I’m really recommending that it ask a reader to commit to 30 seconds. To put that in perspective, a 1,500 word article — the type of thing we’ve historically written with SEO in mind — could take ~6-10 minutes to read. Fewer and fewer people are doing that, even though search engine algorithms reward length.
How to think better: the skill you’ve never been taught
Good decisions make the future easier, bad ones make it harder.
But how can we learn to think better?
Diaries of note
Every day, beginning on 1st January 2023, a new (old) diary entry will be published on Diaries of Note, with each entry appearing on the same day and month as it was originally written. Every single diarist will be different—nobody will appear twice—which means that by 31st December 2023 you will have been transported back in time by 365 people.
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- Design, Digested 47 – Privacy, dreamhouses, the woman behind the author
- The illusion of privacy, Barbie dreamhouses, Eileen O’Shaughnessy, the benefits of desk research and more.
- Video games I‘m playing
- Summer 2020. During the first lockdown I was offered a temporary subscription to Apple Arcade because I had bought an iPad months before. That’s how I started playing video games again.
- Design, Digested 46 – The UX of Wise, alternatives to surveys, accessible numbers
- On this issue: How Wise compare against Revolut and Starling, the many ways to understand users, how to present numbers and data clearly.