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Design, Digested #1: Killing Eve Set Design, Accessibility On Social Media, Bad vs Good Design

First instalment of my design inspiration series. This week: Killing Eve set design, accessibility on social media, bad design vs good design, and more.


Dressing Scenes For Killing Eve Was “Like Finding Treasure”, Says Set Decorator

The third series of Killing Eve is out. I have yet to watch it, and this article tickled my curiosity.

Set decorator Casey Williams explains how set design and location choices were key to express the radically different lifestyles of Eve Polastri and Villanelle.

It’s fascinating to read how nothing is left to chance, and how every little detail serves the purpose of telling the story of each character.

Read the article on Dezeen.

Accessibility Matters: 5 Ways To Make Your Social Media More Inclusive

Alexa Heinrich wrote a great article about accessibility on social media.

Accessibility is a topic very dear to me. As most of us create and post content on the internet, it’s paramount that we make it accessible to everyone.

Do you know how text-to-speech software react to emojis and custom font? If not, you’re likely to be surprised.

Facebook, Instagram, Twitter and LinkedIn provide accessible tools. Alexa explains how to use them.

Read the article on Medium.

Bad Design vs. Good Design: 5 Examples We Can Learn From

Design is what determines a good or bad experience on websites and, either consciously or unconsciously, we know what we like or not. But, can we tell why?

Being able to critique other people’s design choices helps us to understand the reasons behind our reactions to online experiences. Most of us have websites now and, whether you’re a designer or not, there are ways to make yours a place where people are likely to visit again.

Read the article on the Interaction Design Foundation website.


Planned Obsolescence, by Unusable podcast

Do you remember when it was possible to change the battery of a car or phone without asking a professional? Or when you didn’t have to buy a new fridge-freezer when one of the two parts broke?

Planned obsolescence is the practise of designing products with a short expiry date. David and Andrew explain how it works, present us with seven types of planned obsolescence and many other interesting examples.

Listen to the episode on the podcast website or look for it on your favourite podcast platform.


Creative Confidence by Tom Kelley & David Kelley

I’m reading the compelling and powerful book that IDEO founder and Stanford creator David Kelley and his brother Tom Kelley, IDEO partner and the author of the bestselling The Art of Innovation, have written a powerful and compelling book on unleashing the creativity that lies within each and every one of us.

If you, like me, have even thought you were not creative enough, this book is for you. You’ll have the confidence to believe that what you do can affect the world.

Read more about the book on the Creative Confidence website.

⚡️Inspiration archive

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By Silvia Maggi

I'm a UX Designer based in Italy. I strive to create meaningful, user-centric experiences. On my blog, I write about about design, tech, their implications in our lives and the occasional photography work.

2 replies on “Design, Digested #1: Killing Eve Set Design, Accessibility On Social Media, Bad vs Good Design”

Fantastic series. Smart. Insightful. Keep up the good work. I’m eager to read just about anything on *creativity.

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